![]() Octane X features full pixel parity with OctaneRender 2020, and later, bringing state of the art cinematic rendering natively to macOS for the very first time. ![]() I hope to drop in some 6800XTs at some point, but the biggest plus would be more VRAM.It’s a big moment for 3D graphic artists who prefer Macs, as OTOY’s Octane X has publicly launched natively on the Mac, bringing unbiased rendering to all Macs that are capable of running macOS Big Sur. ![]() I will just add that yes, these AMD cards aren’t a patch on Nvidia’s, but this system is easily fast enough for my needs. I’m not really up on eGPU options – check out Octane’s material system is easy to understand (either with layers or nodes), and it’s quite feature-rich now, for things like render passes.Īnd because Octane is rental, you can drop $20, check it out and then cancel if it’s not to your liking. As with all modern, fast renderers, the realtime IPR is a life-changer. The denoise function also works well enough to knock even more time off, and is great for things like OpenVDB smoke and clouds. I can render a scene with billions of instanced polys, volumetric lighting and GI in seconds instead of many, many minutes. If you’re doing small-scale stuff, then you should be fine.Ĭompared to C4D’s Physical renderer… well, there is no comparison. It’s fairly stable these days – with the usual caveats about GPU renderers, when you hit VRAM limits. Yes, I’m using it on a Mac Pro with an RX580X and two RX5700XTs (I got the year’s free Enterprise license).
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